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So, for example, if you have only 100 Gil left and you want to buy something that cost 5,800 Gil, press and hold Ctrl and click on the item, and the shop would allows you to start the purchase normally.Īdded some pointers to Highlighted Item's info.įor Weapons and Accessories: Lv., EXP, and Mod. When activated, press and hold Ctrl key would trick the game to think you have 100,000,000 Gil.

When activated, the enemy should enter the Stagger state with a few hits. When activated, the Chain Bar won't decrease after going up.Īlso, the enemy who entered Stagger state would stay stagger until the battle end. it's because I was using a lazy way which involve multiple injection point to bypass check zero cmp, while it should be done by manipulating the CP usage calculation itself.Īctivate it and enter a battle, your leader would have 6 ATB Bars no matter how many bars the leader have originally.ĭeactivate it would revert the ATB Bars to normal.Īfter you activate the script, you can choose if you want the script apply to the leader only, or the whole battle party. and the duplicate item may turn into a dump item with no name and zero cost which can't be sell after save and load. as it'd create duplicate items in accessories when obtaining an new weapon, and vise versa. Just add a precaution: try NOT to activate Ignore CP script when you're not using CP. When activated, CP would still decrease upon using, but you can keep learning new ability even if it reaches zero.
FINAL FANTASY XIII TRAINER 3DM UPGRADE
Note 2: with this script alone, you'd still used up the the component you upgrade with, so this script should be used together with Inf. Note 1: if the item quantity is 1, the game won't allow you to increase the quantity the first time you press right or up, just press the button again and it'd be increased. that means no matter what quantity you have, you can press right or up button to push to hundreds. When activated, the current quantity of the component you have when upgrading will be ignored, you can push through the current quantity you're having. If you bulk sell or upgrade with the whole stack of the item, the quantity would stay the same. When activated, item quantity still decrease on normal usage, but won't reach zero. with AOB scans, may work on other game versions too. When the script is activated, press and hold Shift to walk. The script can be used with Reaper79's table. Nevermind the walk key question, I've made a walk key script, get it if any of you are interested. Is there a keyboard key to WALK in the game? if not, is there an ini file or something to achieve this? That said, here's a question to all who are playing the game: You may consider implement a "set member's hp to full" here as well to avoid occasional death. Is handling the hp calculation after the HP of anyone in the battle, be it a party member or enemy, is being altered.Įdx being the base address of entity being hit. With your godmode on, when a party member is being attacked, the member would still die if the damage is greater than the current HP.Ĩ9 45 FC 8B 4D E8 8B 55 FC 3B 91 ** ** ** ** 7D ** 8B ** ** 8B

(as you're doing the scripts already, posting my scripts with the same functions again would just generate confusion. [The extension png has been deactivated and can no longer be party check should be in word, (or even byte).Īt least it's true for me as I'm doing my script with stack check for the party check.Į.g., first member can sometime be 0x000C0001, 2nd member can sometime be 0x000C0002, etc.
